Professor fizzwizzle molten mystery12/28/2023 RC: About 2%, although I do know that a number of people have purchased Windows or Mac versions of our games because they want to (indirectly) support our Linux efforts.ĭB: Good for them! Do you think the market is ready for more commercial Linux game studios? What percentage of your sales come from Linux versions of your games? And on the GPWiki forums, I do my best to answer any questions people may have.ĭB: I'll have to check that out. I've written a number of articles for the wiki, many of which describe the exact same methods I use in our games. However, we already do it in a manner of speaking, through another Web site we run: The Game Programming Wiki ( ). RC: I hope we'll be able to do that at some point, yes. (We also get our share of comments from Linux users who are angry because our games are not free/open source!)ĭB: Do you think you might ever release your games or any of your animation/rendering or other libraries under an open-source license? I'm thinking of something along the lines of what id did with Doom and Quake when after the commercial benefit of the games had passed, they released the source code to the engine (but not the levels themselves) under an open-source license. It seems that others share my sentiment, as we have received a number of e-mails from Linux users, thanking us profusely for making our games available for Linux. RC: We chose to make Linux games because I personally always have wished that there were more games for Linux. All of the games we have developed (and will develop) run on Linux.ĭB: That's good to hear! What led to your decision to support Linux with all of your offerings? RC: The games on our site that do not run on Linux were created by other developers we sell those games as affiliates. RC: Grubby Games was founded in 2004, and we've been making Linux games the entire time.ĭB: What about the games available for sale on your site that run only on Windows and/or the Mac platform? First off, how long has Grubby Games been around, and perhaps more to the point, how long have you been making Linux games? Wanting to know more about the company and what makes it tick, I sat down (in a virtual sense) with Grubby Games' cofounder and programmer Ryan Clark.ĭB: Thanks for agreeing to this interview.
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